News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






Sokoban for SymbOS by Prodatron

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Prodatron has just released an adaptation of Sokoban for SymbOS. This version extends the original game principle with a lot of additional puzzle objects such as coloured boxes, ice floors, holes, portals, rails and magnets.



The ROMs of the Amstrad CPC 6128 unassembled by Bread80 (firmware and basic)

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Seen on CPCWiki, Bread80 did put on github the unassembled firmware of the Amstrad CPC 6128 on github (Basic will come in a few weeks). He talks about it on his web site and Twitter.

It's time to upgrade the firmware and speed of Basic !



PunyInform v3.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



Several long videos about servicing an Amstrad GX4000 in french by CabryDIY

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I am guilty of not viewing these videos by CabryDYI (french inside), but reading the title, they should interest you if you need to repare or service an Amstrad GX4000. Happy viewing.



Source code of the assembler/desassembler DAMS is available since March 2015

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Pascal SEGUY is the author of the DAMS utility (assembler and desassembler), edited by Micro Applications in 1985 and by Audiogenic Software LTD in the U.K.

I just discovered in a CPCWiki thread about FutureOS that Mr. SEGUY did put the source code of DAMS on Github.



CPCRetroDev 2021 is up since start of October, already 13 games announced on Itch.io

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A bit late, but the CPCRetroDev 2021 competition has already started. You can check the details on CPCRetroDev.

You will have till the 2th November to finish your game. And the award cermony will be the 12th November at 7:00pm.

This year, the game will be submitted on Itch.io.

There are already 13 games with a status created on Itch.io




Tachyon Dreams by CosmicVoid, a sierra like adventure game in EGA for your old PC

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Seen on Indie RetroNews, Retro Dreams (episode 1) by CosmicVoid is the first episode of a Sierra like adventure game for your old PC if you have an EGA graphic card. Give some love to your old PC (Amstrad or other).



Dream Walker, a new adventure game for Amstrad CPC (with CP/M)

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Dream Walker is a new beta adventure game by Gareth Pitchford, written with the PAW adventure engine. It will be later written with DAAD to be ported to other platforms.

You must execute CP/M first to be able to launch the game.



Turbo Rascal SE v0.13.216, Pascal programmation for Amstrad CPC and more

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Turbo Rascal SE (TRSE) v0.13.216 is out. It's a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the X86. TRSE currently supports application development for the C64, C128, VIC-20, PLUS4, NES, Gameboy, PET, ZX Spectrum, TIKI 100, Amstrad CPC 464, Atari 2600, 8086AT, Amiga 500 and the Atari ST 520 (complete list here). With the benefits of a modern IDE (error messages, code completion, syntax highlighting etc) and a bunch of fast built-in tools, it has never been easier to program for your favorite obsolete system !

Join TRSE on Facebook !

I dont have the details of the new features of this version.