Archives of Genesis8 Amstrad Page from 1999 to 2020 about developpement







RASM v2.1 by Roudoudou, a multi platform assembler for Amstrad CPC, integrated with ACE-DL

-

The last version of multi platform assembler for Amstrad CPC RASM (v2.1) was released the 24th October 2023 on Github.

This multi platform assembler for Amstrad CPC (for linux, windows, and also for MorphOS on Amiga) let you program for Amstrad CPC. It's recommended to use it with the new emulator also by Roudoudou : ACE-DL released today, to get symbols and breakpoints importation and much more.



Turbo Rascal SE v0.17, Pascal programmation for Amstrad CPC, 8086 and more

-

Turbo Rascal SE (TRSE) v0.17 is out. It's a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the 8086. TRSE supports application development for the C64, C128, VIC-20, PLUS4, NES, Gameboy, PET, ZX Spectrum, TIKI 100, Amstrad CPC, Atari 2600, 8086AT, Amiga 500 and the Atari ST 520 (complete list here). With the benefits of a modern IDE (error messages, code completion, syntax highlighting etc) and a bunch of fast built-in tools, it has never been easier to program for your favorite obsolete system !

You can join the TRSE group on Facebook.

The video below is a gorgeous Amstrad CPC demo programmed with TRSE : Morketid.



PunyInform v5.1 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

-

PunyInform v5.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



Source code of the Amstrad CPC programs written by Jason Brooks (Argonaut)

-

Due to hasard, I found the Github of Jason Brooks (Argonaut) where you will be able to find the source code of his Amstrad CPC programs (1985 to early 1990). You can read there that he was mostly programming in assembler, ADAM (Assembler, Disassembler and Monitor) was his tool of choice as it was fully relocatable, could be loaded into a ram bank on a 6128 and was very capable when hacking and reverse engineering code and protection systems in its day




PunyInform v5.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

-

PunyInform v5.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



PunyInform v4.7 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

-

PunyInform v4.7 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



WIP Ace Hacked by Roudoudou, an Amstrad CPC emulator for Linux, MacOS and Windows

-

L'émulateur Amstrad CPC ACE par Offset n'est disponible que pour MorphOS et Haiku. Il a une fonctionnalité fort intéressante par rapport à d'autres émulateurs Amstrad CPC : avoir un système de plugin pour rajouter le support pour des extensions matérielles.

Mais bientôt avec Ace Hacked par Roudoudou, il sera disponible pour Linux, MacOS et Windows !



SDCC v4.3.0 (C programming for Amstrad CPC) on PC and MacOS

-

A new version of the ANSI-C compiler SDCC v4.3.0 is available since the 7th June 2023 for windows, linux and MacOS.




v1.4 of the Contiki v1.x fork (an operating system) for Amstrad CPC by Pulkomandy

-

Pulkomandy has released a new version v1.4 of his fork of Contiki v1.x for Amstrad CPC. More informations on his Contiki page (with the download).

Contiki is a small operating system for embedded devices. While version 2 of the system is designed to run on embedded devices and has an IP and IPv6 stack as the main feature, the 1.x version of the system is better known for being ported to several 8-bit and 16-bit home computers.

Contiki's screenshot, an operating system ported on Amstrad CPC by Pulkomandy




PunyInform v4.3 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

-

PunyInform v4.3 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



For more news, Go to home page