News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






CPC-Topsites is back

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CPC-Topsites is back, you can vote again for Amstrad CPC sites.

CPC-Topsites




Orion Prime available today

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I am the happy owner of 2 Orion Prime (see below). Well 1 copy will be given there as soon as I find a proper contest.

As you can see the exterior of the box is really nice, and what you will find inside is as good as the exterior (very funny, but I wont say more). There is also an audio CD inside.

Orion prime did let me know that : 1) I have a dead CPC (thanks god, my MP-2F is still working), 2) I have a CPC with a bad video cable, 3) I have a CPC with keys which wont work anymore, 4) I have a working CPC, 5) I have a working CPC+ but with no 3,5" drive (which I already knew). Thanks Orion Prime :-) That said, I should have 1 or 2 more CPC somewhere else in my home, but I will do some archeology work later.

First experience with the game, graphics are nice (but we already knew that), the interface is simple and easy to use, the texts are loaded with a good sense of humor (any Heinlein lovers in Arkos and Les sucres en morceaux ?), and I know at least that I can open doors blocked with codes.

Box of Orion Prime



Orion Prime available tomorrow 16th September 2009

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Dont forget that Orion Prime is out tomorrow 16th September 2009 (french only, but english, german and spanish will be available later). If you ordered Orion Prime, you will receive it soon. Otherwise you will only be able to download it as a .DSK file the 28th October 2009.

loading screen of Orion Prime







CPCrslib update, an Amstrad CPC library for Z88dk (C programming)

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cpcrslib (Amstrad CPC library for Z88dk) has been updated.

Tile Map Areal. A virtual and a visible area are defined. Horizontal and Vertical invisible margins can be defined. With that trick it's possible to make the sprite clipping when disappearing from the screen. It's very usefull when scrolling too.

TileMapConf.asm: Two new constants defined: T_WH y T_HH. With them, the invisble margins are defined.

cpc_ShowTileMap2: Shows visible area instead of full virtual area. Usefull when scrolling.

cpc_PutSpTileMapO: New routine to make a sprite disappear from the screen when it leave the visible area.

cpc_ScrollLeft0,cpc_ScrollRight0: Tile Map Scrolling routines modified. cpc_ScrollLeft, cpc_ScrollRight: Decrapted.