Archives for the month April 2018 of Genesis8 Amstrad Page






phX demo for Amstrad CPC by Condense released at the Revision 2018

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The latest Amstrad CPC demo by Condense : PhX has been released at the Revision 2018 meeting (Allemagne).

Code is by NoRecess, art by CED, audio by Factor6, trackloader by Arnoldemu. It was programmed over a period of 5 years.



Amstrad CPC mini incoming, but it's a bad news finally

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April Fool ALERT, April Fool ALERT

I have received the same email than Markus Hohmann as he announced it on Facebook.

So Alan Michael Sugar is asking to remove all ROMs of the Amstrad CPC firmware for a copyright reason as an Amstrad CPC mini will see the light later this year.

I was waiting for such a beast, but I didnt think about possible consequences. Though I will respect what he is asking as I have never wanted to put illegal programs on this web site.



1Kusai by Shinra, an Amstrad CPC 1kb intro released at the Forever 2018

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1Kusai by Shinra is an Amstrad CPC 1Kb intro released at the Forever 2018.

The source code of 1Kusai is available.

So, the idea was to fit Hokusai's The Great Wave off Kanagawa in 1K.

I worked from an SVG file and removed a lot of details until it would fit the allocated space (packed with zx7). Eventually it ended up too small after some late minute changes to the code which improved the compression. Oh well.

The SVG was converted to bezier curves using NanoSVG, then a custom Lua script to convert the usual bezier curves definitions into a form more suitable for computation. Normally a Bezier curve is defined by X and Y equations which look like this :

x = A(1-t)³+3B(1-t)²t+3C(1-t)t²+Dt³

We can rewrite this as : Z + t(Y + t(X + Wt))

With:
Z = A
Y = 3B
X = 3C - 6B
W = D - 3C + 3B - A

So in this form we need only 3 multiplications.

The computations are done using CPC firmware which provides neat floating point math support. I compute 256 points along each curve (this could be adjusted to less points for faster drawing, at the cost of slightly less smooth curves) and draw lines between them. Then the system FILL routine is used to fill the closed shapes.

The sound of waves and thunder you can hear is just the Y or X coordinate (I don't remember, whichever sounded best) sent to the AY noise register (again using the CPC firmware, because this is the most space efficient way). I tried to write some music using the free bytes left but did not manage to do anything very convincing. Next time I'll try to spend more effort on the sound side.





Isometrikum by Vanity, a firstplace for this Amstrad CPC demo at Revision 2018

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Isometrikum by Vanity got the first place at the oldschool demo competition of the Revision 2018 demo party.








Lady Phoenix, a new Amstrad CPC game announced by 4Mhz

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4mhz has announced a new Amstrad CPC game : Lady Phoenix (see also IndiedRetroNews). It's a shoot them up game with nice graphics by Sad1942 and music by McKlain on Soundcloud.

Lady Phoenix, an Amstrad CPC game by 4mhz






Captain Space Debris, Amiga and Amstrad CPC music mixed

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Captain Space Debris is an Amiga original music written by Markus Kaarlonen, which was adapted on Amstrad CPC by BSC for the demo Digital Orgasm by Prodatron. So Vincent GR mixed both of them but even if there is a Youtube video of the mix, he prefers that you listen to the soundcloud version due to audio and video compression.




Kilobyte Magazine issue 1 of 2018 to read online (or PDF)

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The first issue of 2018 of the Kilobyte Magazine is available online. It's about 8bit computers, without Amstrad CPC specific content. You can also download the PDF version on Google Drive.




Caprice Forever v2018-04, an Amstrad CPC emulator by Frédéric Coste for Windows

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Caprice Forever v2018-04 by Frédéric Coste is a modified version of the Caprice emulator (by Ulrich Doewich) for windows.

  • Fix CRTC regression with "Turrican" but involving issues with "iMPdraw"
  • Add Audio Speaker and PlayCity Line OUT or Internal option
  • Add Audio PlayCity invert channels option
  • Fix FDC regression to load "The Real Ghostbusters"
  • Add Graphics explorer and Tile editor
  • Drop ROM file for testing purposes
  • Fix minor bugs


iMPdos Public Edition v1.17 for the X-Mass mass storage card by AST/iMPACT

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iMPdos Public Edition v1.17 by AST/iMPACT is available, a ROM for using the X-Mass extension card made by Toto. It must be installed as ROM 1 to 6, before the ROM 7 ! When the ROM is installed, iMPdos detects the X-Mass and format it. Dont forget to use the |hlp command for documentation.



An Amstrad CPC ROM board interface with DMA

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Doragasu started a project in January 2017 about a ROM board interface with DMA transfert. The project is now a reality :

  • it can play digital audio with approximately 0% CPU overhead. The limits are the bits per sample ( 8 ) and the maximum sample length (64 KiB). Sampling rate can be configured on the fly, and ranges from 3906 Hz to 50 kHz (and beyond)
  • it can can transfer data from external ROM to internal CPC RAM at 1 byte per microsecond. While doing DMA the Z80 is stopped, but this is much faster than doing the copy using software routines


Arcade Game Designer v0.6 for Amstrad CPC by Jonathan Cauldwell

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Arcade Game Designer v0.6 is a windows x64 utility by Jonathan Cauldwell to write games for Timex/Next, ZX Spectrum and Amstrad CPC, without any knowing of programmation. It also exist directly on these platforms.

There is a forum about AGD.



A platform Amstrad CPC game by Tomas Penalver : Try to run away, after El Concurso

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I saw on Amstrad.ES that Tomas Penalver wrote El Concurso (adventure game). This time still in 2017, he also wrote a platform game : Try to run away.



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