News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






Such a nice 64 Kb demo on (Amstrad C)PC, oops...

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Last week-end at Revision demoparty, demosceners have pushed further the limits of what can be done in a single 64kb executable file. Using extensive procedural techniques and compression : see Gaia Machina on Youtube.

Waiting for the same thing to happen on Amstrad CPC !

the 64 Kb PC demo Gaia Machina in action



Wake up, an Amstrad CPC demo by Benediction and Sector One

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Wake up is the latest Amstrad CPC demo by Benediction and Sector One.

It was written by :

  • DMA-SC/Sector One (sfx)
  • Eliot/Benediction (code)
  • Exin/Benediction (gfx)
  • Krusty/Benediction (code)
  • McKlain (sfx)
  • Supersly/Les sucres en morceaux (cat art)
  • Voxfreax/Benediction (gfx)

Wake up, an Amstrad CPC demo



Impossible Mission on Amstrad CPC, review and longplay by Axelino

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Impossible Mission is an Amstrad CPC platform game published by Epyx in 1986.

It was initially created on C64, programmed by Dennis Caswell and published by Epyx in 1984.

This C64 version was known for the use of digitized speech, which is lacking in the Amstrad CPC version.

You can see a video of this test and longplay of Impossible Mission on Youtube by Axelino.

loading screen of the Amstrad CPC game Impossible Mission



Samdisk v3.2 by Simon Owen, disks tranfers

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SAMdisk v3.2 by Simon Owen is out.

The utility supports transfers between floppy disks and disk images, and is designed to work with almost any soft-sectored disk format compatible with the PC floppy controller, including some copy-protected formats.

Low-level floppy device access requires the fdrawcmd.sys driver to be installed.

Version 3.2 (2012-04-08)
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- Added general support for 1Mbps data rate, used by ED disks
- Added 1Mbps support to IMD images, using new track modes 6+7
- Added --tty option to output console messages to non-console streams
- Fixed crash reading gap data from oversized sectors (thanks Philippe!)
- Fixed crash using --verify when writing non-simple images
- Fixed gap data trimming when writing FDI+IMD images


Skweek is coming back ... we dont know where

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Skweek is back on Facebook, we just dont know yet on which platform it will be available.

loading screen of the Amstrad CPC game Skweek




GrafX2 v2.3, a graphical bitmap editor by Pulkomandy

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GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse. The program is mostly developed on Linux and Windows, but is also portable on many other platforms.

GrafX2 v2.3 has been released in April 2011. It can of course be used to draw Amstrad CPC screens.



Playing on Amstrad CPC with a wii nunchuck ?

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Well they do it already on a MSX, and the electronic plan is available.

Two MSX games were adapted to run using the Nunchuck controller. The games are Konami's Road Fighter and Ping Pong. The machine used is a Brazilian HOT BIT with a do-it-yourself Assembler cartridge. A Basic program loads the game and the nunchuck driver and then applies the patch. The driver can detect a Nunchuck in either joystick port and reverts to the standard port when no nunchuck answers.




Emulating the arcade game Pac-Man on Amstrad CPC (Simon Owen, SyX and TotO)

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Pac-Man for Amstrad CPC by SyX and TotO, it's a real Pac-Man arcade emulator for Amstrad CPC, but you will need 128 Kb and to import the original arcade roms inside the .DSK with an utility.

This Pac-Man emulator for Amstrad CPC is based on the work by Simon Owen for Sam Coupe and ZX Spectrum.

loading screen of the Pac-Man Arcade game on an Amstrad CPC the Pac-Man arcade game running on an Amstrad CPC