Archives of Genesis8 Amstrad Page from 1999 to 2020 about game






Puzzle Bobble by Crazy Piri is available for download

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Crazy Piri has released yesterday its Puzzle Bobble, have fun !

Credits are : Benjamin (OneVision) Yoris for the graphics, Stephane (Shaan) Liuzzi for the sound and Miguel (RedBug) Vanhove for the code. For the loading screen : Cedric (LeZone) Grandemange for the graphics, Alexis (KOOPA) Lambin for the sound and Bruno (Kukulcan) CPCPOWER for the code. Additionnal credits : Julien (Targhan) Nevo for the musical player AKG and Andre Leiradella for the 280 QR code library : qrc1.



Gates of Integrity for windows, a remake of Bards Tales by Oliver Lenz

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Oliver Lenz is the author of the Amstrad CPC emulator for msdos (v0.8a) and windows (v1.02) : Arnimedes.

In May 2020, he finally finished its remake of Bards Tales : Gates of Integrity. Beware it's oldschool, you can save only in the guild.



Elite the New Kind by Christian Pinder for windows (and other platforms)

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Elite the New Kind by Christian Pinder is a remake of Elite made by reverse engineering based on the source code of the BBC version of Elite and written in C. This version has been ported to many platforms. For a while it couldnt be available, but since the 30th anniversary of Elite, it's once again available.



PunyInform v3.1 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



dMagnetic v0.32, a Magnetic Scrolls emulator by Dettus for various BSD and Linux distributions

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dMagnetic v0.32 by Dettus is available for several versions of Unix (BSD, Ubuntu, Debian, Gentoo) with ANSI drawing in a terminal. This utility lets you play adventure games by Magnetic Scrolls. The version 0.31 added Apple 2 support (.NIB and .2MG), v0.32 adds Apple 2 .WOZ support and clode cleanup.

The emulator is using the original files of the games for Amstrad CPC, C64, msdos, windows (1991 compilation), .MAG et .GFX files on the magnetic scrolls memorial.



Sokoban for SymbOS by Prodatron

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Prodatron has just released an adaptation of Sokoban for SymbOS. This version extends the original game principle with a lot of additional puzzle objects such as coloured boxes, ice floors, holes, portals, rails and magnets.



PunyInform v3.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



CPCRetroDev 2021 is up since start of October, already 13 games announced on Itch.io

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A bit late, but the CPCRetroDev 2021 competition has already started. You can check the details on CPCRetroDev.

You will have till the 2th November to finish your game. And the award cermony will be the 12th November at 7:00pm.

This year, the game will be submitted on Itch.io.

There are already 13 games with a status created on Itch.io




Tachyon Dreams by CosmicVoid, a sierra like adventure game in EGA for your old PC

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Seen on Indie RetroNews, Retro Dreams (episode 1) by CosmicVoid is the first episode of a Sierra like adventure game for your old PC if you have an EGA graphic card. Give some love to your old PC (Amstrad or other).



Dream Walker, a new adventure game for Amstrad CPC (with CP/M)

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Dream Walker is a new beta adventure game by Gareth Pitchford, written with the PAW adventure engine. It will be later written with DAAD to be ported to other platforms.

You must execute CP/M first to be able to launch the game.



Paket, an engine to create graphical adventure games, demo included with vidéo

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The information below is from 2019. Amstrad Maniaque made a video of the demo game Escape the ROM created with the Paket adventure game engine.

Seen on Twitter, Santi Ontañón (code) and Jordi Sureda (graphics) have written a new engine to create graphical adventure games as made by Lucas Arts or Sierra : Paket (Point And Klick Engine Tool).

A demo in spanish and english is available on their site.



First beta of an upgraded version of Elite for Amstrad CPC by Fessor

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You can download a first beta version of an upgraded Elite by Fessor which is available on CPCWiki :

  • Splashscreens 1 and 2 revised, Splashscreen 2 is now a showcase similar to the 16bit Elites
  • The mechanics of the BBC disk version, which reloads various shipsets, have been reproduced
  • In the savegames it is now noted which shipset is active, they are therefore incompatible with the officially published versions, so you have to start a new career
  • Routines for loading / saving savegames in order to be compatible with future changes to the game (encryption against program code deactivated)
  • Unused code commented out and a little over 1000 bytes gained. This may be enough to retrofit the two missing missions (Hunting the Constrictor / delivering Thargoid-Plans), but I have to take a closer look at that in the BBC code


Nanako Chronicles (2019) available for download and physical box by the Mojon Twins

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Nanako is a game character first seen on ZX Spectrum, and later in 2009 on Amstrad CPC en 2009 in two game by The Mojon Twins which we find once again 10 years later upgraded in a compilation called Nanako Chronicles (sold by BitmapSoft) which was released in 2019. Today it is available as a download:

  • Nanako in Classic Japanese Monster Castle, a reflexion and platform game, get up the tower in 25 levels to save your sister
  • Nanako Descends To Hell, in this action/adventure game, you must find 4 parts on an artifact to save her village


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