Archives for the month August 2017 of Genesis8 Amstrad Page





An Amstrad CPC 464 without its drive tape by 6502man

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Following the last story about the Amstrad CPC 464 without its defective tape drive by Olivier Bruneau, here are the photos of the original CPC which inspired him by 6502man on System.CFG. What follows is a cut and paste of the System.CFG message, with the permission of 6502man.

I propose a unique model of AMSTRAD CPC. Yes, it is an unique model, never seen before.

For a long time, I had the idea to have an Amstrad CPC 464 without its infamous internal tape drive, whose design isnt nice (my own opinion). But at the same time, I asked myself a question : what would have been the first Amstrad CPC if it had been sold without the internal drive ? So from the question to action !

So after all these questions, and a lot of ideas dancing in my head, here is prototype without its tape drive, I present to yourself the Amstrad CPC 464 slim !

Amstrad CPC 464 vu de haut

Amstrad CPC 464 vu du dessous

Amstrad CPC 464 vu de coté droit

Amstrad CPC 464 vu de coté gauche

Amstrad CPC 464 vu de derrière

Amstrad CPC 464 coté pavé numérique 1 sur 2

Amstrad CPC 464 coté pavé numérique 2 sur 2

And it works.

Amstrad CPC 464 slim avec son écran

How did I come to this result ? First, here is the original computer :

Amstrad CPC 464 avant l'opération

We start cutting the tape drive, without forgetting to keep the right side of the CPC box to close it later and to keep the ON/OFF and volume settings.

découpe de l'Amstrad CPC 464, 1 sur

découpe de l'Amstrad CPC 464, 2 sur 2

After sanding (big grain) then and using Water-based paper, we paste the cutted parts with fiberglass and filling with mastic, we also keep the cutted parts just in case we break a part of the CPC box.

Amstrad CPC 464 découpé, dessus et dessous

Amstrad CPC 464 découpé vu de dessus, coté pavé numérique

Amstrad CPC 464 découpé vu de dessous coté pavé numérique

We sand again with Water-based paper to smooth the mastic, then we apply a layer of white primer.

façade avant de l'Amstrad CPC 464   après ponçage

façade dessous de l'Amstrad CPC 464 après ponçage

façades dessus et dessous de l'Amstrad CPC 464 après ponçage

We put black paint, we replace the motherboard, the keyboard and we get a nice Amstrad CPC 464 without a tape drive.

Amstrad CPC 464 slim presque fini sans l'électronique

For the electronic part, the ON/OFF button is connected on a card screwed to the tape drive, and without it you can't start the CPC.

électronique du lecteur cassette de l'Amstrad CPC 464, 1 sur 2

électronique du lecteur cassette de l'Amstrad CPC 464, 2 sur 2

I unwound the wires of the switch on the board, and then wound it to two 3,5 inch molex connectors to connect it instead of the original switch for switching on the computer with the original button (thanks to Irios for the correct wiring). The two molex connectors with only 3 wires are on the motherboard at the point marked with red on the photos below.

carte mère de l'Amstrad CPC 464, 1 sur 2

carte mère de l'Amstrad CPC 464, 2 sur 2

I also took advantage to put a ON/OFF LED also connecter on the smal card, connecteed to the electrical ground of the alimentation (hope translation is fine ???) and on the ON of the ON/OFF button, like this the LED keeps its function. But for the volume button, I keeped it with another use, like this no hole in the CPC box.

Here it goes, now some double face scotch for the metal plate, and the project is finished and functionnal.

BEFORE

l'Amstrad CPC 464 avant l'opération avec son lecteur de cassette

AFTER (it's nice)

l'Amstrad CPC 464 après l'opération sans son lecteur de cassette

I reassure you, I did not sacrifice an Amstrad CPC 464 to do this tinkering, but in fact I recovered an empty shell of CPC 464. The rest had to go to the dumpster, and so I was able to realize my idea, otherwise I would have waited for a broken Amstrad CPC 464.



Ruthless: The Story of Amstrad and Alan Sugar in the 80's and 90's by Kim Justice

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A 30 minutes video on Youtube by Kim Justice about Amstrad and Lord Alan Michael Sugar in english.



Drawings about Amstrad CPC games (Knight Lore, Batman, Manic Miner)

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This tweet is very nice for all the answers wich countains drawings about Amstrad CPC games as Knight Lore, Batman and Manic Miner.




Poly Play shipping cost for less now (Amstrad CPC software)

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Poly.play est un distributeur de jeux retro, où vous pouvez trouver notamment des jeux et du matériel pour Amstrad et Commodore, mais pas seulement, pour consoles également.

Il y a désormais une option de port sans suivi et sans assurance moins chère. Vous pouvez donc commander des jeux Amstrad comme ceux de Reidrac ou le jeu Doomsday Lost Echoes (aventure graphique).



The last V8, longplay, C64 remix on Amstrad CPC and C64 live remix

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The Last V8 was released by Mastertronic in 1985 on Amstrad CPC (also on C64, Atari 8-bit), with programmation by David DARLING, design by Richard Darling, graphics by Jim Wilson and music by Rob Hubbard. Escape a nuclear bomb by running your car as fast as you can to a bunker which will protect you. It's a very hard racing game, with some dead end while you have limited time... Personnally I found it too hard and avoided it after a few games. The C128 version countains 3 levels instead of two.

A video of longplay has been done by Amstrad Maniaque on Youtube, there is also a (C64 remix for the Amstrad CPC released by Epyteor. And finally a C64 music live remix by [LukHash].




Ninth release of CHIPNSFX by CNGSoft, a multi-platform tracker and player for Z80 systems

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Ninth release of CHIPNSFX tracker+player suite by CNGSoft :

  • 20170731: ninth public release. New special case for arpeggios: the nibble F stands for -12 and changes the loop behavior. Sound playback is now wavelength-based rather than frequency-based, and thus closer to the hardware. Minor bugfixes in the keyboard map handling. Added CHUBBYGR.CHP, CHUBBYGS.CHP, MEGAPHNX.CHP and MEGAPHNY.CHP.
  • 20170724: eighth public release. Fixed a serious bug in the noise generator: playback and WAVE output randomly skipped pure noise notes. New ATEAM.CHP, BURNINR1.CHP, BURNINR4.CHP, SOLOMON2.CHP, UNDERWTR.CHP, WESTBNK1.CHP, WESTBNK2.CHP and WINGSOD4.CHP: 32 sample songs
  • 20170719: seventh public public release. New extended tremolos (60-9F) lead to important changes in the amplitude effect byte: old 60-6F become 5F, old 80 becomes 9E, old 81-8F become 61-6F, old 90-9F become A0; 70-7F stay as they were. Minor optimisations in the player. New command line options -b1, -b2 and -b3. New CATABALL.CHP, FREDDY_H.CHP, HYDROFOL.CHP and SCOR3020.CHP
  • 20170708: revised sixth public release, with just one change: pressing backspace in order list panel updates pattern panel
  • 20170707: sixth public release. New command line options -y and -Y (generate YM3 file, either full song or song loop), commands Control-W (apply transposition to current pattern), Control-D (detect duplicates and optionally erase them), Control-E (check for duplicates and optionally create them). Minor changes in CHIPNSFX.I80 extended mode vibratos, in the file dialog and the INCLUDE file compression. New DEFLEKTR.CHP, GRANGEHL.CHP, PHANTIS1.CHP, PHANTIS2.CHP, SCOR3020.CHP, THINGBBK.CHP and TIMETRAX.CHP
  • 20170616: fifth public release. Fixed a file dialog bug reported by Garvalf (who also wrote CHIPNSFX's first new song from scratch), as well as minor internal consistency bugs. Pattern panel allows using Control-D. New ATOMINO3.CHP and DESPERA2.CHP



Tempest 4000, a new version of this classic game (Dave Theurer) by Jeff Minter

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David Theurer is maybe less known, but he is the game designer of the original Tempest in 1981, released on Amstrad CPC in 1986, converted by par David K. PRIDMORE and edited by Electric Dreams.

More known, Jeff Minter is the author of the classics Defender and Centipede for the 8bit, but also of Tempest 2000 (1994) and Defender 2000 (1995) for the Atari Jaguard console. He also released TxK, a remake of Tempest 2000 on Sony Vita in 2013. Well this year, he will release Tempest 4000 on PC and consoles.




Porting Amstrad CPC games on Nintendo 3DS ?

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You are a good programmer (or not), you got an Amstrad CPC and a portable Nintendo 3DS console ?

Then you really need SmileBASIC by SmileBoom (japanese studio) to program Amstrad CPC games on the Nintendo 3DS for the price of 9,50 €.



Robbie Strikes Back by Salvador Cantero, a conversion of the ZX Spectrum game Pssst

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Pssst is a ZX Spectrum game by Ultimate Play the Game in June 1983. You play Robbie the robot which must protect plants from insects, each one needing a specific weapon. It was written by Chris Stamper (programmation) and Tim Stamper (graphics).

Today, it's an Amstrad CPC version by Salvador Cantero which will be soon released as the programmation is almost done.





Bad Arnold, a demo for an Amstrad CPC boosted with vitamins by Shining

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After two games : Defence and Pentomino, Markus Macherey (Shining) goes for a demo, but with a little twist, in fact you are going to need an Amstrad CPC boosted with vitamins. Indeed, you need 1 Mb of RAM and a PlayCity for the sound (9 channels, but the tune written by Nq! is 6 channels) ! Yes, the new wave of programmers doesnt stop to the Amstrad CPC 464, and it's for the good. Lets play with Amstrad CPC with a lot of RAM, external storage and even connected to Internet.



One mug of coffee/tea a day ! But choose it wisely.

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May I suggest you to choose this mug to drink your coffee or tea each morning ? 10 pieces only.



How to make a game with the Graphic Adventure Creator (Part 1) by Zoë Kirk-Robinson

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A first video of several to let you create adventure games with the Graphic Adventure Creator which also exists on ZX Spectrum, by Zoë Kirk-Robinson.



Synchronized music of Robocop (Amstrad CPC and C64) by John Gage

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A new video by John Gage : synchronized music of Robocop (Ocean Software in 1989) on Amstrad CPC (AY in stereo) and C64 (SID in mono).

The original music is written on both computers by Jonathan Dunn with the same octave and tempo.



Soon a new web site : Amstrad Paradise (by Epsilon), and already an interview of Roudoudou

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The web site Amstrad Paradise is not open at the moment, but you can already get the interview of our national Roudoudoul in four pages, the one with dont hesitate to test special haircut or get wet with an Amstrad CPC.



Furniture sold by Amstrad with a CT-1 radio and a MP-3 analogic TV tuner

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I just discovered on Amstrad.EU's facebook group that Amstrad sold a furniture with a bundled MP-3 analogic TV tuner and CT-1 radio. With the reference to X, the article is coming from the newspaper Amstrad 100%.

A quick internet search didnt permit to find other photos of this furniture, if you have any, I am interested.

Amstrad furniture for CPC, CT-1 and MP-3



the V9990 CPC Powergraph, from the MSX to the Amstrad CPC, a new graphic card

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From Twitter to Generation Amiga, to Tecnobytes who are the developpers of the V9990 CPC Powergraph, a upgraded video card for our beloved Amstrad CPC coming from the MSX World. Read the description of the video card on their web site, better than to read a copy and paste here.

They only need 30 orders to start a first batch, so what are you waiting for o.O ?




SymbOS v3 by Prodatron is out

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SymbOS v3 by Prodatron, the Amstrad CPC multitasking operating system can be downloaded now. It also exists for Amstrad PCW, MSX and now for Elan enterprise, with support of network which appeared in the beta of june 2016.

There is now an updated documentation in english of Symbos 3.

boot image of SymbOS v3 by Prodatron for Amstrad CPC

Release 3.0 [30.08.2017]

Network enabled

- Network daemon: The new Network Daemon application enables SymbOS for full TCP/IP based network and internet access includung multiple connections for multiple applications at the same time. Both TCP and UDP protocols within the transportation layer are supported as well as services like DHCP and DNS. The Network Daemon runs as a background service and can be used by any application via its network API.
- Supported network hardware: SymbOS supports the DenYoNet (MSX), the GR8NET (MSX) and the M4Board (CPC) hardware expansions for internet access via ethernet or wifi.
- Local host: A special local host version of the Network Daemon makes it possible to run all network apps even on machines without additional network hardware.
- Tools and games: Standard tools like WGET, NSLOOKUP and NETSTAT have been developed as well as more complex applications like syMIRC and TELNET and even network games (see "new applications on the Symbos website").

Enterprise port

- 4th supported Z80 platform: SymbOS has been fully ported to the Enterprise 64/128 machines as well. After the Amstrad CPC, the MSX and the PCW Joyce it's the fourth supported Z80 platform now.
- FDC and SD card support: SymbOS EP contains a driver for the standard EXDOS WD1772 based floppy disc controller as well as for the "SD adapter premium" by Szergej Butov.
- Standard screen resolutions: SymbOS currently supports CPC-like screen resolutions of 320x200 (4 colours) and 640x200 (2 colours).
- Taskbar with own colours: Due to the capabilities of the Nick video chip the task bar can have its own separated 4 colours.
- EnterMice and BoxSoft mouse support: Beside via keyboard and joystick it is also possible to control the mouse pointer with the BoxSoft interface as well as with the new EnterMice hardware, which allows to connect a proportional PS/2 mouse to the Enterprise.
- 1MB support: SymbOS EP supports up to 1024KB of RAM. As a special feature of the EP version it also handles fragmented memory banks within the 4MB address space.
- Adapted sound apps: SymAmp (by Geco) and Speech (by Gflorez) have been ported to the Enterprise "Dave" music chip; it's not AY compatible but it is able to emulate it in a good way.

MSX 1 support

- MSX1 with V9990: SymbOS MSX is now running on MSX1 machines with an attached Graphics9000 or Powergraph graphic card (V9990), too. Of course enough RAM (128KB) and a mass storage device is required as usual.

Extended Desktop

- Desktop replacement: The extension module, which could already be optionally loaded since SymbOS 1.1 on machines with memory expansions, now includes the "Extended Desktop" which now behaves more or less like the desktop of Windows 98.
- Advanced icon handling: The Extended Desktop supports any amount of 4 and 16 colour desktop icons. Icons can be added (right click an empty area), renamed ("slow" double click an icon) and changed (right click the icon) directly inside the desktop via intuitive dialogues. Icons can be lined up, auto arranged, copied, pasted and deleted directly.
- Nested startmenu entries: There is no real limit for startmenu entries anymore, too. Nested submenus are possible as well as any name and path lengths. Beside inside the "program" menu you can also add new entries and submenus on top of the start menu. The new startmenu editor application is part of the control panel.
- Autostart menu: Beside the existing autostart option (control panel -> system -> autostart) you can also add as many entries as needed to the "Autostart" folder of the startmenu. All these entries will be automatically executed after booting.
- Desktop widgets: Widgets are little applications, which are integrated directly inside the desktop without having own forms. They are working like typical widgets known from existing desktop GUIs and smartphones (clock, weather, CPU meter etc.). They can be freely placed inside the desktop area and usually resized as well.

Operating system (general)

- Help browser: The new help browser allows displaying and browsing through HLP files, which will be included now in many applications. Documents may contain nested chapters, links and different font types. The search function returns a complete result list.
- Micro kernel: Process priorities can be changed during runtime; new slot/subslot switching function available for MSX hardware drivers.
- Browse dialogue: File extensions will be added automatically when typing in filenames without a dot at the end. E.g. if you save a new textfile in Notepad and you don't specify an extension, ".TXT" will be added.
- Keyboard presets: The control panel allows loading and saving of whole keyboard definitions (region and/or machine specific) in special "*.KYB" files.

Desktop Manager

- Colour schemes: For a uniform look of the GUI the user can define a colour scheme, so that all apps appear in the same coloured way.
- Full 16 colour support completed: All remaining GUI elements and form controls have been extended with 16 colour support, either directly of by using the user defined colour scheme.
- Systray icons: The systray area of the taskbar can now been used by applications for adding and removing their own clickable systray-icons.
- Context menus: This new feature introduces context menus, which can appear at any place within an application (e.g. on right-click).
- 16 colour icons: Apps may contain an additional 16 colour version of their icons, which will be used for the desktop links of the "Extended Desktop".

Additional supported hardware

- GR8NET SD card reader: With the network and SD card driver the important parts of one of the most powerful MSX hardware of the last time are supported in SymbOS.
- M4Board SD card reader: The M4 makes it possible: First time, that you can access FAT32 32GB SD cards on the CPC in SymbOS directly in "highspeed mode".
- HxC direct SD card access: SymbOS CPC supports the direct mode of the HxC floppy emulator as well. Using the internal FDC765 as a mass storage interface is slow, but you are still able to access very big files from a FAT32 32GB SD card - for the first time on a CPC.
- Albireo USB mouse: The Albireo interface makes it possible to connect real proportional USB mouses to the CPC - and yes, again for the first time! SymbOS supports up to 3 buttons and the wheel. Gaming mouses may not work due to their enhanced USB protocol.
- Rookie drive USB mouse: Nearly the same interface is available for the MSX: Beside other USB hardware the Rookie drive allows to connect real proportional mouses to the MSX in the same way.
- MultiPlay Amiga mouse: You can connect original Amiga mouses to the CPC with the MultiPlay interface and use them for SymbOS.
- Dobbertin Smart Watch: Beside the SYMBiFACE II RTC SymbOS now also supports the Dobbertin Smart Watch (real time clock) and its new clone. Together with the already mentioned new hardware it's now possible to replace the whole SYMBiFACE II hardware expansion - ops yes, for the first time - after 10 years :)
- SE-ONE radio: Now you can listen to any available FM radio station with SymbOS MSX, using the SE-ONE and the new Radio application.

SymShell 2.0

- TAB autocomplete: just type the first few letters of a filename or directory and SymShell will find the full name after pressing TAB multiple times; this is working for any nested subdirectory as well.
- advanced COPY command: supports filemasks and complex path statements, uses up to 64K copy buffer and is able to copy multiple files into one destination file.
- multiple file handling: for REN, MOVE and TYPE
- new DATE/TIME commands: for reading and setting the actual time and date.
- new ATTRIB command:: for editing all attributes of existing files.
- file attribution flags: New options for all multiple file commands (COPY, REN, MOVE, TYPE, ATTRIB)
- extended HELP command: SymShell includes a new help system based on a central "MAN" file. Type HELP for any details.
- Path function: SymShell apps can use a special path function for merging user-typed pathes with the actual one.
- System path: If not present in the actual folder the system will search for COM files in the system path as well and execute them there if found.

New applications

- UnZip: ZIP/GZ archive uncompressor; the first Unzip implementation for Amstrad CPC, PCW and Enterprise in history thanks to the Gunzip MSX project
- SymTel: Telnet client with ANSI, VT100 and VT52 terminal support
- syMIRC: IRC client with multiple channel support (by EdoZ, using Quigs)
- Wget: HTTP file download utility
- Symple Messenger: proprietary internet messenger (by Trebmint & EdoZ, using Quigs)
- Columns: Puzzle game (by EdoZ, using Quigs)
- Battleship: this classical battle ship implementation is the first SymbOS network game ever (by EdoZ, using Quigs)
- Snake: classic snake implementation; the first realtime multiplayer network game for SymbOS (by EdoZ, using Quigs)
- Picture-Slider: classical puzzle game (by Trebmint, using Quigs); the first Quigs game which has ever been started many years ago
- FM Radio: search for available FM radio stations and listen to them in SymbOS MSX (by EdoZ, using Quigs)
- Performance monitor: system performance measurement (by EdoZ, using Quigs)
- SymBUS: remote control utility (by EdoZ, using Quigs)
- DiMon: simple sector dump utility
- Ahead: batch utility for adding and removing AMSDOS binary fileheaders in multiple files
- Network tools: NsLookup, Netstat
- Desktop widgets: Clock, CPU Meter
- Little demos: Bubble and Flying SymbOS demo animations (by EdoZ, using Quigs)

Miscellaneous

- New professional SymbOS manual: The new SymbOS manual is designed and written by EdoZ and is available as a full-featured english PDF document. With a lot of pictures and screenshots this documentation makes it really easy to get started with SymbOS and its applications on any supported Z80 platform.
- Upgraded website: The website has been extended with a new application area. Beeing database generated it's now always up-to-date and more detailed. A new area about the supported platforms and supported hardware expansions have been added to the website as well.
- Files renamed: For an improved readability filenames of existing apps as well as of system files have been renamed, the old "app*.exe" and "cmd*.com" schematic isn't used anymore.
- Bug fixing: Bugs have been removed as usual, including some very very old ones (e.g. releasing clusters in the AMSDOS filesystem driver).



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