News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC




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Conference with Louis-Marie Rocques (Silmarils)

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The Bibliothèque nationale de France has organized the tuesday 6th April 2021 a "Rendez-vous du jeu vidéo" with this time Louis-Marie Rocques, the author of the game l’Aigle d’Or and founder with his brother André and Philippe Plas of Silmarils.




Oil Panic by Crazy Piri for Amstrad CPC

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After Tetris and Puzzle Bobble, Crazy Piri has released Oil Panic, un remake of a classic Nintendo game and watch.



Turbo Pascal programmation on Amstrad CPC by Nemo 59 : a hardware sprite editor, and more

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Nemo 59 is programming in Turbo Pascal on Amstrad CPC a software : a hardware sprite editor for Amstrad CPC+, and much more. I invite you to go see his youtube videos and read his posts on CPCRulez.

He also wrote a pascal framework (TP-tools v0.2 with its documentation), the objective is to have a v1.0 with more pascal units, for Amstrad CPC and CPC+. TP-Tools v0.2 is actually organized in 4 units :

  • UGraph.inc : graphics management
  • USound.inc : sound management
  • UKBoard.inc: keyboard and joystick management
  • UAsic.inc : ASIC CPC+ management

Other pascal units will be added in the future v1.0 (UCrt, USprite, ...).




PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.





Four videos on several Amstrad CPC models by Rodrik Studio (french inside)

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Rodrik Studio which you can read on the System-CFG forum (french) (a good forum on older computers), has done four videos about 3 differents Amstrad CPC models (videos by the oldest to the more recent) :

He opens and cleans all machines, and also refresh the exterior of the computer with the retrobright method.




PunyInform v2.2 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.2 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.



Changing the Real Time Clock of an Amstrad PPC 512 by Retro Theory

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After his video Amstrad PPC512 ISA Expansion Board XTIDE Network Sound PPC640, Retro Theory is showing how to replace the actual RTC chip with another compatible component with its own battery (good for 10 years). You will have some unsoldering work to solder the new Dallas DS12887 RTC inside the Amstrad PPC.




Amstrad Diagnostics ROM v0.91 by Noël Llopis (v1.0l WIP)

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Noel Llopis has written an Amstrad CPC diagnostic ROM which is already at version 0.91 and whose sources are available on Github.

The WIP version 1.0l will permit to test the keyboard, whatever the language (qwerty/azerty).

Changes since v0.8 :

  • Fixed ROM test hanging from upper ROM builds
  • Detecting and testing all upper RAM up to 4MB (it can take a LONG time to test the full 4MB!)
  • Esc aborts upper RAM test
  • C3 configuration test uses a pixel not visible on screen
  • Paging out M4 lower ROM to access system ROM
  • No need to press a key after low RAM tests
  • Holding ESC or Fire for 2 seconds exits keyboard test