Archives of Genesis8 Amstrad Page from 1999 to 2024 about games, page 18 / 74






Puzzle Bobble v1.1 by Crazy Piri is available

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Crazy Piri has released a version 1.1 of Puzzle Bobble which features :

  • new balls
  • more animation (the balls shine :p)
  • monsters fall when you hit the ball
  • small QR code (easier to flash)
  • line didn't appear anymore after the first level (in hard mode)
  • C4CPC & Dandanator version available (that only need 64k)



Paleto Jones, an Amstrad CPC platform game by Mananuk

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Mananuk (sur Twitter) just released a new Amstrad CPC game : Paleto Jones.

Rescue your uncle kidnapped by an indigenous tribe hidden deep in the jungle. You will have to return all their gold if you want to make your way through their temple and be able to rescue your uncle.

It's a platform game using the MK1 engine by The Mojons Twins and the WYZ player (and tracker) by Augusto Ruiz.







The Mandarin, an Amstrad CPC platform game by Mananuk

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Mananuk (on Twitter) who is already working on a Amstrad CPC port of Black Sea Treasure Hunters (ZX Spectrum), has just released the Mandarin.

It's a platform game using the MK1 engine by the Mojons Twins and the WYZ player/tracker) by Augusto Ruiz.

A video of the Mandarin was done by Xyphoe. Click on this link to start directly to the game.



PunyInform v3.5 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.5 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.





WIP Coloco by Tuxedo games, when H.E.R.O. meets Flappy

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Coloco by Tuxedo Games already exists on ZX Spectrum and is in beta for the Amstrad CPC.

Check the video of the beta on Youtube.




Perched! for Amstrad CPC and Perched 3D by Lumina Studio

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Perched! par Lumina Studio is an Amstrad CPC game released for the CPCRetroDev 2021 contest. You will have to climb high, higher if you want to merit the divine blue cheese ! The program is written by Paula Garcia Morales (programmation), Laura Gil Lopez (programmation, artist, music) and Jorge Perez Dominguez (programmation).

Perched 3D is a WIP version for a platform not mentionned yet.



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