Targhan (Arkos) has announced on the CPC_FR mailing list a preview of Arkos Tracker for windows. You can see a video of this
Arkos Tracker preview on Youtube. Final version could be released in 2 or 3 weeks.
Seing the video, you can export to .WAV et .YM, and import .SKS (STarKos Tracker). The program can send the sound directly to an Amstrad CPC with a CPCBooster (I have some to sell, cant
remember at the moment the price I paid for them, but they will be selled without a profit) or of course directly on the sound card of the PC.
More features given on the CPC Wiki's forum :
- 256 patterns available
- Each pattern is composed of 3 independent tracks
- 512 tracks available, each being reusable in any pattern, or even several times in the same pattern
- Each track can be transposed independently in a pattern
- A track has a height from 1 to 128 lines, independently of the pattern that uses it
- 255 instruments available
- The instrument editor allows you to modify each registers of the PSG
- Replay frequency of 13, 25, 50, 100, 150 or 300hz
- Possibility to put "events" in your song. They can either be used to synchronize your music with your production, or trigger digidrums for exemple
- Big news : instruments are divised into two channels : a Software, and Hardware one. These channels can be independant or dependent from each other. Allows using two waves at the same time
- Allows you to play sound effects in a very flexible and powerful way. You can also play the SFXs without any music
- You can import any STarKos song
- NO SID/DMA for CPC+ for now. I may plan that...
About the Player :
- Only 25 scanlines maximum used !
- On top of being faster than the STarKos player, it's lighter : one and a half kb.
- The player works on Amstrad CPC, MSX, Spectrum or Pentagon (using conditional assembling : only the necessary code is used).
- The generated songs are very light (about as much as the STarKos song. Sometimes a bit lighter, sometimes not).
- Can be used in Basic (call the player by yourself, or use it under interruptions), and Assembler.
- The source of the player is given, and documented.
- The format of the music is given. So you'll be able to create your own custom tools (conversion, new players...).
- Fade in/out available.
About the sound effects :
- Every instrument of your song becomes a sound effect.
- You can play/stop a sound effect on any, or all, of the 3 channels.
- You can choose the note, volume, speed of any triggered SFX.
- You can add Pitch to them (useful to add randomness to the sounds, for example).
- Sound effects are in a seperate file : you can use the same sound bank even if you change the music.