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The Great Pakete Point & Click Adventure for Amstrad CPC Creation Contest

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The adventure game enging (point & click) Paket is made by Jordi Sureda (graphics) and Santi Ontañón (code). It was first used for a demo : the Escape the ROM game then the episodes 1 to 3 of the game The Key.

Today a Great Pakete Point & Click Adventure for Amstrad CPC Creation Contest is open (with some rewards for the winner) till the 31th December 2026. The winner will be announced at the end of January 2027. You can download Paket v1.0.9 ont its Github pagge (compiler and documentation).



Last 7 days for the book In the shadow of the CPC by Editions 64k

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It's the last seven days for the kickstarter of the book In the shadow of the CPC by Editions 64k (Christophe Boucourt).

Editions 64k already published 5 other books about 1980-1990 computing. This time it's a book about Amstrad CPC games (a selection of 100 games from 1984 to 1993) with interviews of the games creators.



GRIMM, an adventure game creator for Amstrad CPC in french

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Warning: The following text is taken from the Itch.IO page. I don't think I can do a better job than its author when presenting this utility used to create text adventure games for the Amstrad CPC.

GRIMM is a retro game creation utility to produce text adventure games in the spirit of the Amstrad CPC. It combines three essential elements:

  • an adventure engine
  • a dedicated editor
  • a simple, structured, and readable scripting language

GRIMM is for authors, creators, and retro-computing enthusiasts who want to design parsable adventure games, interactive fiction, and old-school exploration experiences without having to build a complete engine from scratch.

The principle is simple: you write your game's content, organize your locations, objects, and rules, and then generate a final playable version.

With GRIMM, you can :

  • create locations, objects, and interactions
  • define exits, hidden passages, and conditions
  • write an introduction, an ending, and death sequences
  • manage Object properties and simple game logic
  • Set up a score and usage counters
  • Associate images with the introduction, ending, death, or locations
  • Export your project as a final playable build

GRIMM is not a modern drag-and-drop game maker. This is a focused authoring tool, built around :

  • clarity
  • structured writing
  • deliberately retro constraints
  • an old-school philosophy

It will be particularly suited to those who enjoy :

  • the Amstrad CPC aesthetic
  • parser games
  • text adventures from the 80s and 90s
  • dungeon crawlers and exploration
  • compact and readable game logic

This project includes :

  • the GRIMM editor
  • the scripting workflow for GRIMM V1
  • export/build tools
  • documentation
  • files example

This publication corresponds to GRIMM V1, the first stable, production-oriented version. It is in French. The next version will allow the use of English.




WIP Q*Bert for Amstrad CPC+/GX4000 by Chris PERVER

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Christ Perver is currently working on an Amstrad CPC+/GX4000 port of the Q*Bert arcade game released in 1982 by Gottlieb. He wants the Amstrad CPC+ version to be as close to the original as possible. It is available as a cartridge version (joystick support for GX4000), but also on floppy disk (and tape later). I encourage you to visit Chris Perver's website and read his PDF explaining the game's development.




WIP Q*Bert for Amstrad CPC+/GX4000 by Chris PERVER

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Christ Perver is currently working on an Amstrad CPC+/GX4000 port of the Q*Bert arcade game released in 1982 by Gottlieb. He wants the Amstrad CPC+ version to be as close to the original as possible. It will be available of course, as a cartridge version (joystick support for GX4000), but also on floppy disk and tape. I encourage you to visit Chris Perver's website and read his PDF explaining the game's development.



Reginald and the Sex Vampires v1.1.1 by David Moore, an action Amstrad CPC game (and sources)

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Reginald and the She Vampires v1.1.1 par David Moore (reboot/sequel of the original game The Astonishing Adventures of Mr Weems And The She Vampires) is available. Changes in this version :

  • Increased Damage from Monsters
  • Instructions Screen now returnable early by a keypress
  • increased display duration of all intermediate screens (due to timing issues with some CRTCs sometimes these screens disappeared too quickly on a real CPC)
  • If enabled, Game hints are displayed for longer and no longer can be dismissed by a keypress

Code source of Reginald and the She Vampires is available on Github.

He is also writing a remake of the great classic Wizardry 1 (originally on Apple 2).





Thomas The Tank Engine 2: The Race available thanks to Games that Weren't

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Games that Weren't is a website dedicated to games, finished or not, that were never commercially released (Games that Weren't on Twitter).

This time, Games that Weren't managed to get their hands on Thomas The Tank Engine 2: The Race, of course a racing game. You can download everything from their website.



Sooty and Sweep 2 available thanks to Games that Weren't

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Games that Weren't is a website dedicated to games, finished or not, that were never commercially released (Games that Weren't on Twitter).

This time, Games that Weren't managed to get their hands on Sooty and Sweep 2. You can download everything from their website.




CGA Oh Mummy by Fitosoft for 808x PC and CGA

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CGA Oh Mummy by Fitosoft for 808x PC and CGA video card is of course a remake of the big classic Oh Mummy.



The Key episode 3, a point and click adventure game

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The Key episode 3 is an Amstrad CPC graphical adventure game with a point and click interface, using the Paket engine released in 2019 for the demo Escape the ROM game , written by Jordi Sureda (graphics) and Santi Ontañón (code).

You can download the episode 3 of The Key after solving a puzzle.



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