Archives of Genesis8 Amstrad Page from 1999 to 2020 about demo, page 1 / 8





Halloween 2021 4mb Sample demo for Amstrad CPC by Markus Hohmann (Devilmarkus)

-

For Halloween Markus Hohmann (DevilMarkus) has released an Amstrad CPC demo : Halloween 2021 4mb Sample, first they are some noises then the music starts later around 2 minutes 40 seconds.

To create the sample here is his method : I'm using a volume table I calculated for the logarithmic conversion 256 volumes down to 16. I also use nibbles for stereo playback (1 byte contains stereo informations). The imported .mp3 is pre-gained to 100db and I use some filters on the imported sample.

The original source is a musical remake of the game Cauldron II by SoundLogic which you can find also on Youtube.





Benediction cross ASseMbler by Krusty targetting Amstrad CPC for windows, mac and linux

-

Krusty (Benediction) is developping at the moment Benediction cross ASseMbler (BASM) which you can get in his github depot.

I will let Krusty present himself hit utility : these last months, I have worked on the Benediction cross ASseMbler that will be used in our next production.I have not yet tested it in real-world conditions, so ATM I have truly no idea of its efficiency/usability.

I write this message to let anyone give it some try and provide me feedback to fix potential bugs and eventually bring more features for its real official release.I guess the official release will be accompanied by a graphic version of basm for those that are not yet ready to use command line tools.

Its aim is not to replace rasm that is a really fast and good assembler. But it can be used in contexts where rasm cannot play. BTW it is not 100%compatible with rasm code.

Of course, there is no documentation ready yet, but you can get most of its possibilities in the files named good_xxx.asm in this directory of the github depot.

Among what is not (yet) available for rasm you can check the section, basic, or iterate examples.

Note that basm uses two assembling passes by default, but can stop at the first pass if there is no need to do another one or add additional ones if necessary (which makes the ifused example compatible with basm but not rasm).



3DManiaks, an Amstrad CPC demo by the group Impact

-

3DManiaks par Impact est leur dernière production, une démo Amstrad CPC qui se laisse voir fort bien. Vous pouvez la télécharger sur Pouet ou sur CPCWiki. Vous pouvez également regarder 3DManiaks sur Youtube.

The démo has been written by :

  • Demoniak (code)
  • Kris (art)
  • CMP (design)
  • Mast/FtL (music)


Turbo Rascal SE v0.13.216, Pascal programmation for Amstrad CPC and more

-

Turbo Rascal SE (TRSE) v0.13.216 is out. It's a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the X86. TRSE currently supports application development for the C64, C128, VIC-20, PLUS4, NES, Gameboy, PET, ZX Spectrum, TIKI 100, Amstrad CPC 464, Atari 2600, 8086AT, Amiga 500 and the Atari ST 520 (complete list here). With the benefits of a modern IDE (error messages, code completion, syntax highlighting etc) and a bunch of fast built-in tools, it has never been easier to program for your favorite obsolete system !

Join TRSE on Facebook !

I dont have the details of the new features of this version.



RUN!, an Amstrad CPC intro by BSC and Rexbeng in April 2021

-

An information that I missed to relate in time : RUN! is an Amstrad CPC intro by BSC (code, music) and Rexbeng (graphics).

Rex has made a video with Corrscope of RUN!'s music.



Two new Amstrad CPC demos by Oneman : Bucket in Space and Goldrunner Wannabe

-

After Dash 4 in 1 and Starbobs464 (in 2 versions for plain CPC and GX4000), here are two new Amstrad CPC demos by Oneman :



The source code of the Amstrad CPC demo TriangulArt (Impact) is available

-

TriangulArt by Impact is a really nice Amstrad CPC demo made only with triangles which you can see on Youtube.

The source code of the demo is now available on :




Turbo Rascal SE v0.12 is out with the source code of the Mørketid demo

-

Turbo Rascal SE (TRSE) v0.12 is out. It's a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the X86. TRSE currently supports application development for the C64, C128, VIC-20, PLUS4, NES, Gameboy, PET, ZX Spectrum, TIKI 100, Amstrad CPC 464, Atari 2600, 8086AT, Amiga 500 and the Atari ST 520 (complete list here). With the benefits of a modern IDE (error messages, code completion, syntax highlighting etc) and a bunch of fast built-in tools, it has never been easier to program for your favorite obsolete system !

Join TRSE on Facebook !

Among the many changes of this 0.12 version (download link also), there is the source code of the Amstrad CPC demo Mørketid which I really did like.



Turbo Rascal SE v0.11.5 and an Amstrad CPC demo in pascal by Leuat : Mørketid

-

Turbo Rascal SE (TRSE) is a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the X86. TRSE currently supports application development for the C64, C128, VIC-20, PLUS4, NES, Gameboy, PET, ZX Spectrum, TIKI 100, Amstrad CPC 464, Atari 2600, 8086AT, Amiga 500 and the Atari ST 520 (complete list here). With the benefits of a modern IDE (error messages, code completion, syntax highlighting etc) and a bunch of fast built-in tools, it has never been easier to program for your favorite obsolete system !

TRSE runs on Windows 64-bit, Linux 64-bit and OS X. Development began on Feb 24th 2018. The TRSE framework contains a number of project examples for multiple platforms, including almost 200 runnable tutorials. TRSE also contains a real-time ray tracer that can export (compressed) data for demo and game production.

Join TRSE on Facebook !

Leuat has written an Amstrad CPC demo with TSRE : Mørketid released for the Syntax demo party 2020. The group is Proxima with code and graphics by Leuat and music by Mibri.



An Amstrad CPC demo by BSC : Musik100 with a new sound engine

-

Musik100 by BSC is an Amstrad CPC demo of a new sound engine. You will find more details on CPCWiki.

You can see and especially listen to this demo on Youtube. Listen also to this other youtube video using the same sound engine.

Dont be afraid to go to his Soundcloud page.



A new version of Martine and 3 demos by Impact in 2020

-

Martine is an utility converting JPG and PNG images to Overscan screen or window for Amstrad CPC (and Plus series). The last available version is v0.26 which was released the 22th January 2020.

Impact has also released 3 demos in 2020 :



Two Amstrad CPC demos by Oneman : Dash 4 in 1, Starbobs464

-

Seen on Pouet, two Amstrad CPC demos by Oneman :



For more news, Go to home page