Fresh Amstrad CPC, PCW, Notepad NC100 NC150 NC200 and PDA600 news






Richard Aplin's games longplay by Xyphoe with an interview

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A night with Xyphoe playing all the games by Richard Aplin (Fly Spy, Shinobi, Double Dragon I and II 128k versions, Final Fight) including a longplay of Fly Spy), with an interview withj Richard Aplin himself.




Z80 BBC Basic by R.T. Russell is now open source

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David Given who is the author of CP/Mish (CP/M for Notepad NC200 using disk drive) did obtain from Richard Russel author of the Z80 BBC Basic that this version becames open source (Zlib license) and so available on CP/MIsh's github.

You can read the history of the BBC Basic on Richard Russell's web site.



Euclides XXI by ESP Soft, following of Arquimedes XXI (2011)

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After a first release in spanish, ESP Soft just released the english version of Euclides XXI, the following of the adventure game Arquimedes XXI (released in 2011).



Amstrad Mega PC - Restoration and Repair by RetroManCave

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A new video by RetroManCave about restoration and repair of the suprising Amstrad Mega PC, an hybrid of PC and Mega Drive game console :




CP/M on Amstrad Notepad NC200, ZCN or CP/Mish by David Given ?

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To use the CP/M operating system on an Amstrad notepad NC200, you needed before ZCN by Russell Marks with a SRAM card.

But now it is also possible to use a rewrite of CP/M without any original Digital Research's code by starting from a disk with CP/Mish by David Given (see a youtube video).

All CP/MIsh sources are on Github for Linux.

The available memory is 60 Kb by using all the memory available (128 Kb) but please check the NC200 readme for more informations especially the warnings about files in RAM (lost after notepad is off), the disk cache (chance disk only at CP/M prompt, and switch off the notepad only at prompt or you may loose write disk accesses).



Remake of Slap Fight (Alcon) by Abalore W.I.P., second level

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Slap Fight (A.L.C.O.N.) is a shoot them up already existing on Amstrad CPC since 1987. Abalore started to work on a remake in 2016 and today another video of this remake is available with the second of the game. Check the other videos on his Youtube channel.

Abalore accepts every help possible to make this new remake.



Michael Archer has released the source code of his C64 games

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Michael Archer is the author of several known games on C64. He did release their source code on Github, an interesting move :

  • Nemesis the Warlock (Martech)
  • Slaine (Martech)
  • Rampage (Activision)
  • Altered Beast (Activision)
  • Atomic Robokid (Activision)
  • Alien3 (Acclaim Entertainment)


Aeon part 1 on ZX Spectrum to Amstrad CPC (with AGD)

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Aeon part 1 is a game created with AGD first on ZX Spectrum by Sunteam. It has been ported on Amstrad CPC by Vincent GR.

It isnt easy to play it with the keyboard, I couldnt pass the first screen with about 10 games. If you are better than me dont hesitate to reply on Twitter.

Aeon part 1 by Sunteam, ported on Amstrad CPC by Vincent GR



Caprice32 v4.5.0, an Amstrad CPC emulator by Colin Pitrat on Github

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A new version of the Caprice32 emulator maintained by Colin Pitrat is available.

Version 4.5.0 was released the 27th December 2018, latest release on github is 4th January 2019, but last tagged version is six days old.




Classic Adventurer issue 5 is out, about adventure games

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Classic Adventurer is a newspaper about adventure games which last issue number five is out as a free download or in printed format.

This issue has for example an article about Redhawk which was on ZX Spectrum, Amstrad CPC and C64 by Melbourne House.




Disark by Targhan (Arkos), a disassembler/source converter

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After the release of Arkos Tracker alpha 5 andt 6 by Targhan, it's the turn for the Disark utility.

Disark is a new cross-platform software (for Windows/Linux/MacOsX) developed because it was needed for Arkos Tracker 2, it is a Z80 disassembler/source converter.

Besides the disassembling part, the main goal of Disark is to convert a source into any other assembler's source. For example, AT2 Z80 sources heavily rely on RASM macros, which are not understood by other assemblers. So the trick is:

  • Assemble the player/music with Rasm (this gives a binary and a symbol file)
  • Use Disark on the binary to recreate the source, without all the bothersome macros!