Archives of Genesis8 Amstrad Page from 1999 to 2024 about games, page 1 / 69





PunyInform v5.4 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v5.4 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools which works under linux, windows 1x with WSL2 or MacOS with Intel processor and OrbStack.



Kommando Urbex by Altanerus Dog, an adventure game for Amstrad CPC

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Kommando Urbex by Altanerus Dog is an adventure game for Amstrad CPC (remember Amélie Minuit ?) in spanish and english. Urbex means urban exploration : exploring abandonned places.

You can download it on the web page of the game. There is also a new page with a Dandanator ROM of all games by Altanerus Dog. It's a great idea, maybe we will have all the games as a CPC+/GX4000 cartridge ?



Submarine Sabotage, a text adventure game by Garry Francis for Amstrad CPC et PCW

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For the 3th PunyJam contest PunyJam Garry Francis wrote with the PunyInform library a text adventure game : Submarine Sabotage (February 2023).

You are currently serving aboard the USS Ibis, the first of the US Navy's top-secret Puny class submarines. The Puny class is an attack submarine that packs maximum firepower into a minimum-sized hull. It relies on speed and stealth to surprise the enemy.

The USS Ibis is currently on a training exercise in the North Atlantic, just off the coast of Newfoundland. You were doing some routine maintenance at the aft end of the submarine when the sirens sounded. You thought this might have been a training exercise until you noticed a whitish-coloured gas approaching you from the aft bulkhead. Training and instinct took over. You couldn't get to a gas mask in time, so you dived into the nearby airlock and closed the air-tight hatch behind you.

You are now alone and have no idea what is happening throughout the rest of the sub. You can't leave the airlock through the inner hatch (the one you entered by), or you'll get gassed, and you can't leave through the outer hatch, or you'll drown. What can you do ?

You better have to download the Airlock Collection pack v5 for its Amstrad CPC/PCW disk image, the Itch page has only a Z3 and Z5 infocom file.



Lucid Night, a text adventure game by Dee Cooke for Amstrad CPC et PCW

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For the 3th PunyJam contest PunyJam Dee Cooke wrote with the PunyInform library a text adventure game : Lucid Night (February 2023). You've always been a lucid dreamer, but these days your dreams never last very long. If only you could get some rest... You better have to download the Airlock Collection pack v5 for its Amstrad CPC/PCW disk image, the Itch page has only a Z3 and Z5 infocom file.



The Fantasy Dimension, a text adventure game by Johan Berntsson for Amstrad CPC et PCW

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For the 3th PunyJam contest PunyJam Johan Berntsson wrote with the PunyInform library a text adventure game : The Fantasy Dimension (February 2023). Embark on a thrilling adventure through a fantasy world, starting at an enigmatic airlock. You better have to download the Airlock Collection pack v5 for its Amstrad CPC/PCW disk image, the Itch page has only a Z3 and Z5 infocom file.



Falling to Pieces, a text adventure game by Gianluca Girelli for Amstrad CPC et PCW (and more)

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For the 3th PunyJam contest PunyJam Gianluca Girelli wrote with the PunyInform library a text adventure game : Falling to Pieces (February 2023). It's a short and dark text adventure, you wake up in a decompression chamber with an alarm ringing in your ears, you are feeling that something is really wrong... You better have to download the Airlock Collection pack v5 for its Amstrad CPC/PCW disk image, the Itch page has only a Z3 and Z5 infocom file.



A Clean Gateway, a text adventure game by Michael Bub for Amstrad CPC et PCW (and more)

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For the 3th PunyJam contest PunyJam Michael Bub wrote with the PunyInform library a text adventure game : a Clean Gateway (February 2023). You better have to download the Airlock Collection pack for its Amstrad CPC/PCW disk image, the Itch page has only a Z3 and Z5 infocom file.



Blorp!, a text adventure game by Shawn Sijnstra for Amstrad CPC et PCW (and more)

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Shawn Sijnstra (and Stefan Vogt) are working on VEZZA his Infocom/Inform/Z-machine interpreter for Amstrad CPC and PCW (and other computers) to play adventure games without needing a memory expansion (Inform format v1 to v8), under CP/M and not Amsdos. The program you need to dowload is different if you are using an Amstrad CPC (vezza-nb.com) or a PCW (vezza-90.com).

For the 3th PunyJam contest PunyJam he wrote with the PunyInform library a text adventure game : Blorp! (February 2023). This is a short adventure set in an underwater brewery. You left your rather expensive experiments in the hands of your friend Dave, but you know something isn't right. You better have to download the Airlock Collection pack for its Amstrad CPC/PCW disk image, the Itch page has only a Z3 and Z5 infocom file.



First WEC le Mans then Burning Rubber, what next ?

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WEC le Mans is first an arcade game by Konami, adapted on sur Amstrad CPC old by Ocean Software under the label Imagine Software, theprogrammation is by Jon O'BRIEN, Robert HEMPHILL, Mike LAMB and the music by Jonathan DUNN. Then here comes the l'Amstrad CPC+ with its cartridge including the basic and also Burnin' Rubber still by Ocean Software, the programmation by Jon O'BRIEN, graphics by Robert HEMPHILL and mmusic by Jonathan DUNN and Matthew CANNON. So it's not astonishing that the two games looks alike a lot.

I saw this tweet by Jonathan Thomas who is working on the spiritual son of WEC le Mans and Burnin' Rubber on ... Atari STE (50 Mhz). Since this tweet, the game zone went from 3 sections of road to 4. So if you are interested in the future release it's here.



Nibbler DX v0.9 by David Moore, an action Amstrad CPC game

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Nibbler DX v0.9 is an action Amstrad CPC game by Dave Moore, a remake of the Nibbler game, that you can see in the video by Saberman. It uses the CPCTelera library and Arkos Tracker 2. The v0.9 is bringing music by Roald Strauss.

He is also writing a remake of the great classic Wizardry 1 (originally on Apple 2).



Le Dernier Serment by Narkhos, a graphical adventure game for Amstrad CPC in french

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Le Dernier Serment par Narkhos is a new french graphical adventure game for Amstrad CPC.

Seing the posts on CPCWiki, it is appreciated. But if you are loading too many ROMs, it can be a problem as the program is using a lot of RAM.

The video of Le Dernier Serment is made by Xenomorph.



Auto Amy by EgoTrip, a puzzle game for Amstrad CPC

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Auto Amy by EgoTrip is a new puzzle game for Amstrad CPC.

It may be possible that the user &E5 may lead to a door for better understanding of our universe and the meaning of life. But shhhhh, its 's a secret.

The video of Auto Amy is made by Saberman.




Babaliba WIP, an Amstrad CPC game by ESP Soft

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Babaliba by ESP Soft is a work in progress remake(advanced beta) of the original game Babaliba by Dinamic Software on ZX Spectrum in 1984.

The history of the game it the following, after the fall of the Ottoman Empire and the Babalas wars, the self-proclaimed new sultan of Turkey, Hosmimumarack, has begun to hoard all the treasures of the Middle East in his palace. Among them is a pendant found in a den of thieves in Arabia that grants the sultan almost unlimited supernatural power. With each passing day its power increases, threatening Western countries. The sultan's daughter, the result of a relationship with a queen from northern Europe, is in charge of guarding her father's pendant. For Hosmimumarack both are his most precious jewels. The British government, aware of the sultan's power, has sent several agents to the site with the aim of recovering the mysterious pendant. None have managed to return alive. Hosmimumarack Palace is an almost impregnable bastion. No one can enter or leave as an invisible force acts around the premises. But an agent has discovered a way to get in, notifying his superiors by radio and being taken prisoner shortly after. His last transmission turns out to be a mystery for the British secret service: "Johny, friend... I found it... spell... BABALIBA...".

So now Johny Jones, Saimazoom's explorer hero, returns in a new adventure full of challenges. This time the United States government, collaborating with the British government, entrusts him with a suicide mission : travel to the Hosmimumarack palace, rescue his companion who is imprisoned in the dungeons of the palace, kidnap the princess, daughter of the sultan. and bearer of the pendant, and recover the treasures looted during the Babalas wars. The palace consists of several rooms and several floors connected by stairs. In order to advance it is necessary to find a green key and a red key, located somewhere in the gardens, which open the access doors to other rooms of the palace, full of dangerous enemies and guards armed with scimitars. Be very careful with the wells or Johny will suffer an agonizing death in the jaws of the sultan's ferocious crocodiles. To succeed in his mission, Johny has 20 bombs and a limited time. Once you have achieved your goal, you must return to the gardens and orderly gather the letters that form the BABALIBA spell, with which you will be able to leave the palace. If you do not collect the letters in the correct order your mission will fail.




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